![]() It is worth noting that these puzzles become truly massive in scope. If it has no effect while the alternative does, then as counterintuitive as it seems the one that limits options must be correct as otherwise there would be two possible correct arrangements. If there are two possible arrangements between two numbers in a given situation, the player can see if one of them has no effect on the rest of the puzzle in terms of limiting options. The other is that there is only one possible solution to each puzzle, and that knowledge can be used to the player’s advantage. In the color ones there are several different colors that the numbers come in, with numbers of a given color only able to be connected to numbers of the same one. One is that each set of puzzles (they are grouped in five different sets based on size and difficulty) has both black & white and color ones. There are a couple things to help guide the player. When the grid is filled in correctly it forms a picture one puzzle around the midpoint was the Mona Lisa while one of the very last ones was of a giant space turtle with some elephants on its back supporting a disc-shaped world. ![]() Add in that there are often multiples of each number clustered near each other, requiring the player to determine which ones are paired together, and the potential complexity becomes obvious. Starting with "3"s there are at least a couple different ways in which to connect them based on their location respective to each other, and the number of theoretical arrangements increases dramatically as the numbers themselves climb higher. A “1” is just filled in by its lonesome, a “2” is always next to another one… err, “2”, and beyond that is where things get tricky. ![]() The idea is to connect two like numbers in a line that is made up of the same number of grid squares as said number. As in the aforementioned Slitherlink you are given a vast grid with certain boxes containing a number, except that instead of being limited to between zero and three they can reach into the twenties. Pic Pic is a collection of three different kinds of grid-based numerical/logic puzzles with four hundred entries each we will be ignoring two of them, one because it is boring and the other because I can’t figure out how it works (reading japanese would likely help). The Pagoda might be closed but rambling about puzzle games is forever! Of course I finally get around to playing more puzzle games right around the time of forum transition. ![]()
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