‘Serious Games’ are not a specific game genre, and any type of game can be utilised in that context. Mainly, the term ‘Serious Game’ has been around for many years in various forms and uses, ranging from military applications such as war games to any activity app that utilises the game-based design principles in conjunction with an objective that is not explicitly for fun or recreation. Today, Serious Games are developed for many different purposes, and there are common misleading conclusions of the term. This is an Open Access article distributed under the terms of the Creative Commons Attribution License ( ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Keywords: serious games, childhood cancer, iManageCancer, remissionĬopyright: © the authors licensee ecancermedicalscience. Two pilots are on the way and another evaluation cycle will follow. Both games interact with the iManageCancer platform, record game results and make them available for research. Also, technical and use case issues were found that had a significant impact on the outcome. Improvements in the design of the games addressed that issue. Early demonstrators showed how important it is that players understand the meaning behind the game design. The aim was to support adult and young cancer patients with serious games to manage the impact of the disease on their psychological status, such as negative emotions, anxiety or depression, and motivate them to stay positive and to participate in social life. The adult’s game was developed by the University of Bedfordshire (UK), the kid’s game by Promotion Software GmbH (Germany). Within the iManageCancer project, two serious games were developed, one for adults and one for children and adolescents.
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